The process began with a service design canvas in which we came up with a rough idea for a potential Sam's Club vaccination rollout. Afterwards, we filled in a data collector, in which we assumed the tasks separated into four stages: Awareness, Registration, Appointment and Post-Appointment.
In a Mural Board, as a group, we went through the rest of the activities. From a bubble-up process we took the top pain points and began ideation ways to address them. Then, we voted on the top ideas and added them to a rough timeline. Afterwards, we grouped the ideas into themes and came up with a Who What Wow for each, which we turned to storyboards.
This assignment was meant to get us comfortable with a service design process and prepare us for the official project. All of our information was based on assumption with minimum validation.
The first storyboard is the one produced from the Service Design Practice. Others were quick sketches to show some of my ideas and dreams. I used a variety of styles to experiment with different ways of storyboarding.
From a data collector filled in by Sam's Club employees, the class was able to create a service design blueprint. Paints points and opportunities were marked and validated.
Personas from 2016 were reframed to better match the current year and new technologies Sam's Club has improved on since then.
A stakeholder map was created to understand the back of house processes to keep in mind when brainstorming ideas.
Other research methods consisted of interviews, photo journals and empathy immersion activities.
My group created multiple iterations of our final ideas. Shown are mine, illustrating potential features the widget could incroporate.